Tile Map Editor
Tile Map Editor is a app in the osFoundry community catalog. General-purpose tile map editor for 2D games — orthogonal, isometric, hexagonal, and staggered maps; tilesets, layers, object groups, terrain brushes, automapping. Powered by Tiled. Desktop Qt app; runs in a streamed sandbox (KasmVNC) here, or natively on the osFoundry desktop client.
Details
- Workspace: osfoundry
- Category: PRODUCTIVITY
- Pricing: Free
- Access: Community
Features
- General-purpose tile map editor for 2D games — orthogonal
- Isometric
- Hexagonal
- Staggered maps
- Tilesets
- Object groups
Documentation
# Tile Map Editor
Game tile-map editor, powered by Tiled.
## Features
- Map projections: orthogonal, isometric, hexagonal, staggered
- Tilesets + tile animations + collision shapes
- Multiple layers (tile, image, object, group)
- Object groups with custom properties + types
- Terrain (Wang) brushes + autotiling
- Automapping rules
- Plugins (JavaScript, Python, C++)
- Export to TMX, JSON, Lua, Defold, GMS2, Godot, RPG Maker, ...
## Packaging
KasmVNC + apt-installed Tiled.
How to use Tile Map Editor in osFoundry
Install Tile Map Editor into your workspace in one click, then fork it in osStudio to customise the prompts, tools, or configuration for your stack. Anyone in your workspace can pick up where you left off.
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