ps1redmond-ps1-game-graphics-lora-for-sdxl
ps1redmond-ps1-game-graphics-lora-for-sdxl is a image-generation model from artificialguybr, released January 5, 2024. ps1redmond-ps1-game-graphics-lora-for-sdxl is an open-weights image model.
by artificialguybr
Best for
Ways to use ps1redmond-ps1-game-graphics-lora-for-sdxl in osFoundry
Connect with your own key (BYOK)
Open the key dialog and paste your artificialguybr API key. osFoundry discovers ps1redmond-ps1-game-graphics-lora-for-sdxl automatically — assign it to a Maestro role (router, direct, orchestrator, or fallback) in the Pipeline tab and it is live in every chat. Your key, your provider account — no token markup.
Deploy a dedicated endpoint
ps1redmond-ps1-game-graphics-lora-for-sdxl is open-weights — run it locally for free, or deploy a dedicated GPU endpoint in your workspace for reserved capacity with no rate limits.
Use it in a Room App
Room Apps declare AI features in their manifest, then call them with invokeAI:
import { invokeAI } from '@osfoundry/app-sdk'
// 'summarize' is an AI feature declared in your app manifest.
const result = await invokeAI('summarize', userText)
Call it from your own apps
Once a model is wired into your workspace you can host it as an API and reach it from your own services, scripts, or CI — outside osFoundry.
ps1redmond-ps1-game-graphics-lora-for-sdxl vs similar models
| Model | Org | Params | Context | Input price | Self-host |
|---|
| ps1redmond-ps1-game-graphics-lora-for-sdxl | artificialguybr | — | — | Free (local) | Yes |
| ERNIE-Image-FP8 | rootlocalghost | — | — | Free (local) | Yes |
| pixar-sdxl-lora | animte | — | — | Free (local) | Yes |
| qwen3.6-moe | tiny-random | — | — | Free (local) | Yes |
Licence
Unspecified — Licence terms not specified — verify the upstream model card before commercial use.
Check upstream documentation.
Frequently asked about ps1redmond-ps1-game-graphics-lora-for-sdxl
Is ps1redmond-ps1-game-graphics-lora-for-sdxl free to use?
ps1redmond-ps1-game-graphics-lora-for-sdxl is free to run locally on your own hardware. Hosted access through osFoundry is metered (input Free (local), output Free (local)). You can switch between local and hosted at any time.
Can I use ps1redmond-ps1-game-graphics-lora-for-sdxl commercially?
Commercial use is allowed with conditions. Licence terms not specified — verify the upstream model card before commercial use. Check upstream documentation.
Can I run ps1redmond-ps1-game-graphics-lora-for-sdxl locally?
Yes. ps1redmond-ps1-game-graphics-lora-for-sdxl is open-weights and runs locally on a workstation GPU. osFoundry's local runtime handles model loading, quantisation, and routing.
What is ps1redmond-ps1-game-graphics-lora-for-sdxl best at?
ps1redmond-ps1-game-graphics-lora-for-sdxl is well-suited to text to image.
How do I use ps1redmond-ps1-game-graphics-lora-for-sdxl in osFoundry?
Paste your artificialguybr API key in the key dialog (or deploy the open weights for self-hostable models), assign ps1redmond-ps1-game-graphics-lora-for-sdxl to a Maestro role in the Pipeline tab, then use it in chat, Room Apps via invokeAI, or your own apps.
Published by artificialguybr on January 5, 2024. Source: https://huggingface.co/artificialguybr/ps1redmond-ps1-game-graphics-lora-for-sdxl